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- What You Need Before You Try to Ride a Dragon
- How to Ride a Dragon in Skyrim: 6 Steps
- Step 1: Unlock the Dragonborn content
- Step 2: Follow the Dragonborn main quest to Solstheim
- Step 3: Learn the first word of Bend Will at Saering’s Watch
- Step 4: Get the second and third words of Bend Will
- Step 5: Use the full Bend Will shout on a dragon and mount it
- Step 6: Command the dragon instead of trying to fully steer it
- Common Mistakes That Stop Players from Riding a Dragon
- What Dragon Riding Is Actually Good For
- Dragon Riding Experiences in Skyrim: What It Actually Feels Like
- Conclusion
There are a lot of power fantasies in Skyrim. You can become the Arch-Mage while barely remembering where you left your robe. You can become a stealth archer even when you swore you would not. And, if you dive into the right content, you can also do something wonderfully ridiculous: ride a dragon.
Now, before you picture yourself cruising across the map like a Viking airline pilot, let’s set expectations. Dragon riding in Skyrim is real, it is cool, and it absolutely makes you feel like the main character. But it is not total free-flight the way some players imagine. You are not getting a full dragon flight simulator. You are getting something better in a very Skyrim way: a dramatic, chaotic, slightly stubborn airborne power move.
This guide breaks down exactly how to ride a dragon in Skyrim in six clear steps. It also explains what you need first, what can go wrong, what dragon riding can actually do, and why your first successful mount feels like the game suddenly remembered it is made of pure fantasy nonsense in the best possible way.
What You Need Before You Try to Ride a Dragon
Before you start shouting at random dragons and wondering why nothing happens, make sure you meet the basic requirements.
- You need access to the Dragonborn content.
- You need to begin the Dragonborn main questline.
- You need to unlock all three words of the Bend Will shout.
- You need at least one dragon soul whenever a word must be unlocked manually.
- You need a dragon that can actually be affected by Bend Will.
If you are playing Skyrim Special Edition or Anniversary Edition, you are already in good shape because the official add-ons are included. If you are on an older version of the game, make sure the Dragonborn add-on is installed. Without it, dragon riding is just a dream and a lot of yelling at the sky.
How to Ride a Dragon in Skyrim: 6 Steps
Step 1: Unlock the Dragonborn content
Dragon riding is tied to the Dragonborn add-on, so your first job is unlocking that storyline. In most playthroughs, this begins after you progress far enough in the main story to be recognized as Dragonborn. Once that happens, cultists may appear and point you toward Solstheim.
This matters because the ability to ride dragons is not part of the base early-game experience. You do not wake up in Helgen, grab a sword, and immediately qualify for air travel. Bethesda makes you earn this one through the Solstheim questline, which is fair. If anyone should prove they deserve a dragon mount, it is the person who keeps solving national crises with a helmet, a backpack full of cheese, and a very loud voice.
If you want a clean path forward, start the Dragonborn questline and travel to Solstheim from the Windhelm docks. That sets the whole process in motion.
Step 2: Follow the Dragonborn main quest to Solstheim
Once you arrive in Solstheim, keep pushing through the main quests instead of wandering off for five hours to steal ingredients and get distracted by side caves. Tempting, yes. Efficient, no.
The dragon riding feature is built into the main quest progression. Along the way, you will uncover Miraak’s influence, deal with the Skaal, interact with the mysterious Black Books, and gradually learn the shout that makes dragon riding possible.
This step matters because many players know about Bend Will in theory but forget that the shout is earned through story progression. In other words, if you have not been doing the Solstheim main quests, you are probably not as close to riding a dragon as you think.
So, stay focused. Yes, that glowing ruin looks interesting. Yes, that ash-covered coastline is asking to be explored. But if your goal is dragon riding, stay on mission until Bend Will is fully assembled.
Step 3: Learn the first word of Bend Will at Saering’s Watch
The first word of the Bend Will shout is learned at Saering’s Watch, a dragon lair on Solstheim. This is one of the key milestones in the process, because it is the first time the game clearly signals that you are working toward one of the coolest powers in the DLC.
Do not get too excited just yet, though. One word is not enough to control a dragon. The early version of Bend Will is useful for quest progression, but it will not let you suddenly hop onto a dragon’s neck and live your best fantasy life.
Think of the first word as your learner’s permit. It is real progress, but nobody should hand you the keys to a fire-breathing reptile just yet.
Also, remember that learning a word and unlocking a word are not always the same thing in Skyrim. If the game requires you to spend a dragon soul to activate a shout word, do that before assuming the shout is ready. A surprising number of problems in Skyrim can be traced back to players saying, “Wait, I thought I already had that.”
Step 4: Get the second and third words of Bend Will
This is the step that separates “I almost have it” from “I can actually ride a dragon.” You need all three words of Bend Will. Not one. Not two. All three.
As the Dragonborn story continues, you will receive the additional words through major quest progression, including your journey through Hermaeus Mora’s strange and deeply unfriendly realm of Apocrypha. The final stretch of the DLC is where the shout becomes powerful enough to dominate dragons rather than just influence lesser targets.
This is also where some players get stuck. They use Bend Will on a dragon with only a partial shout, the dragon ignores them, and they assume the game is bugged. Sometimes it is Skyrim being Skyrim. But often the issue is simpler: they are not using the full shout.
When you are at the point where you can use Bend Will on a dragon, hold the shout long enough to unleash the full version. A half-hearted dragon command is like whispering at a thunderstorm. You need the full dramatic package.
Step 5: Use the full Bend Will shout on a dragon and mount it
Now the fun starts. Once all three words are unlocked, find a dragon that can be affected by Bend Will. Use the full shout on it, and if the target is valid, the dragon will submit, land, and allow you to mount.
This is the moment. This is the payoff. This is where Skyrim briefly turns into the kind of fantasy game that makes you grin at the screen like an idiot.
Walk up to the dragon and interact to mount it. On PC, the default key is typically E. On console, the equivalent activate button is used. Once mounted, the dragon takes off and you are airborne.
There are two important caveats here. First, not every dragon is fair game. Many story-critical dragons resist Bend Will, because the game is not interested in letting you turn every major boss into public transportation. Second, some players run into issues when they do not use the full three-word version of the shout. If the dragon talks to you, stares at you, or generally behaves like it is waiting for better instructions, make sure you used the full shout power.
Step 6: Command the dragon instead of trying to fully steer it
This is the part many guides skip over or explain badly. You do not fully steer the dragon the way you steer a horse or move your character on foot. Dragon riding in Skyrim works more like issuing commands.
The dragon circles the area unless told otherwise. You can target enemies, order attacks, and command the dragon to land. On PC, the default controls let you target with the spacebar, cycle targets with the number keys, attack with Ctrl, and land with E. On other platforms, the functions are similar even if the buttons differ.
So yes, you are riding a dragon. No, you are not suddenly the world’s most precise airborne sniper pilot. You are more like a magical battlefield manager strapped to an ancient lizard with opinions.
Once you accept that system, dragon riding becomes much more enjoyable. Use it for dramatic combat, scouting, fast travel tricks, and pure style points. Do not use it expecting smooth cross-country dragon commuting. That road leads only to confusion and a lot of circling.
Common Mistakes That Stop Players from Riding a Dragon
Using only part of the shout
This is the biggest mistake by far. If you do not use all three words of Bend Will, the dragon will not fully submit. Hold the shout button long enough to release the full version.
Thinking the first Bend Will word is enough
It is not. The first word helps with early Dragonborn quest progression, but dragon riding requires the complete shout.
Trying it on the wrong dragon
Some dragons resist the effect, especially major story dragons. If one is not cooperating, the problem may not be your timing. It may be the target.
Expecting free-flight controls
Dragon riding is command-based, not full manual flight. Once you understand that, the feature makes much more sense.
Forgetting that Skyrim can still be Skyrim
Occasional bugs happen. If a dragon behaves oddly after being tamed, reloading a save, trying another dragon, or repeating the shout correctly often fixes the issue. In a Bethesda game, “try again, but with more patience” is not just advice. It is practically a class skill.
What Dragon Riding Is Actually Good For
Dragon riding is not the most efficient travel method in Skyrim, but it is absolutely one of the most memorable. It shines in a few specific ways.
- Combat flair: Ordering aerial attacks on enemies below feels incredible.
- Immersion: It makes you feel like you have truly reached late-game Dragonborn status.
- Quest drama: The first forced dragon ride in the DLC is one of the coolest sequences in the expansion.
- Roleplay value: If you like the idea of your character mastering dragons instead of merely surviving them, this is peak material.
In practical terms, dragon riding is best enjoyed as a power feature, not a replacement for every other form of movement. It is a cinematic mechanic. A flex. A magical exclamation point.
Dragon Riding Experiences in Skyrim: What It Actually Feels Like
The first time I got dragon riding to work in Skyrim, I had the exact reaction the game probably wanted: disbelief for two seconds, then pure giddy satisfaction. After spending so much of the game hearing wingbeats as a warning sign, suddenly climbing onto a dragon’s neck feels like the universe has changed sides. The thing that used to ruin your day is now your ride. That is a fantastic emotional payoff.
There is also something funny about how dramatic the moment is compared with how chaotic it can become. One second you are shouting ancient words of power like a legendary hero. The next second you are circling over a settlement wondering whether the dragon is about to help you, ignore you, or take the scenic route like an overconfident taxi driver. It is not elegant, but it is unforgettable.
What makes the experience work is not precision. It is scale. From the air, Solstheim and Skyrim feel different. Towns look smaller, ruins seem more exposed, and random bandits below suddenly seem hilariously ambitious. Watching a dragon swoop toward enemies you marked from above creates the kind of fantasy spectacle that Skyrim has always been good at: messy, oversized, and just cinematic enough to make you forgive the weirdness.
I also think dragon riding changes the emotional tone of the game for a while. Earlier in a playthrough, dragons are unpredictable threats. Mid-game, they become manageable fights. Late in the Dragonborn storyline, riding one makes it feel like you have crossed some invisible line from adventurer to myth. You are no longer just a person with strong gear and too many potions. You are someone whose voice can bend a dragon out of the sky. That is gloriously excessive, and Skyrim is better for it.
Of course, the feature has limits. You cannot smoothly steer wherever you want, and the system can feel more like issuing suggestions than taking control. But even that has a strange charm. Dragon riding in Skyrim is memorable because it never becomes ordinary. It still feels wild. You are not driving a car with wings. You are bargaining, commanding, and hanging on while an ancient creature does most of the thinking.
That is why the experience sticks with players. It is not perfect, but it feels legendary. And honestly, that is more important. Plenty of games offer cleaner mechanics. Very few let you stand on a snowy peak, shout at a dragon until it obeys, leap onto its back, and immediately feel like the cover art of your own fantasy novel. Skyrim may not turn dragon riding into a full simulation, but it absolutely turns it into a story you remember.
Conclusion
If you want to ride a dragon in Skyrim, the path is straightforward once you know the rules. Start the Dragonborn content, travel to Solstheim, follow the main DLC questline, unlock all three words of Bend Will, and use the full shout on a valid dragon. After that, mount up and enjoy the chaos.
The biggest thing to remember is that dragon riding is about command, not full control. Once you stop expecting perfect steering and start enjoying the spectacle, it becomes one of the coolest late-game mechanics in the entire experience.
So yes, you can ride a dragon in Skyrim. You just have to earn the right to be completely unreasonable first.